Work Mode: Responsibilities: 3+ years experience in games or related fields; A portfolio that demonstrates an interest in mechanical devices and hard surface modeling; Familiar working either within Maya, 3DS Max or other 3D software packages; Excellent understanding of shape, composition and layout as well as a good technical knowledge of game engines; Good high poly modeling skills; Experience with creating PBR materials; Self-starting, self-reliant personality, and willing to pitch in on many areas of game development in regard to concept support; Experience style realistic is preferred. Requirements: As the Senior Hard Surface Artist, create realistic 3D hard surface assets (weapons, vehicles etc.) that fit the over-all style of the project working from concepts/references and expanding them creatively; Advise, review and provide feedback and guidance to external CP on maintaining the quality and art style of assets; Actively communicate with different departments and provide accurate time estimations for your work; Support your colleagues by mentoring and reviewing the work of more junior members of the team; Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.
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