Work Mode: Onsite Responsibilities: Participate in the full game development process, creating high-quality 3D game characters of all genres and styles; Cooperate with art directors, animators, concept artists, VFX artists and game designers to deliver well according to production schedules approved by management; Ability to create quality character models from original drawings in a realistic style; Support the concept team to effectively validate pre-design work; Proactively seek feedback and share your experience and knowledge freely; Effectively improve the quality of character representation in the engine within the technical constraints of the game engine. Requirements: Have experience in the game 3D character design; Able to drive development efficiency and quality with an overall development awareness; Proficient in creating high-quality character models using mainstream software such as 3DsMAX, Zbrush, Maya, Substance Painter, Photoshop, etc; Good understanding and knowledge of human form, anatomy and musculature; Familiarity with skinning, weighting and other related technical processes is required in animation.
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