Work Mode: Onsite Responsibilities: From the beginning of your adventure with us, you will be tasked with: Working in collaboration with the production team and the lead artist; Creating high-quality scenery, environments and modular kits (organic, mechanical, architectural) for next-gen mobile platforms; Using in-house tools and adapting your work methods accordingly, while relaying suggestions, issues, and comments to the relevant parties; Following outlined artistic directives, design intent and technical limitations; Exhibiting organization and attention to detail in your work; Taking responsibility for assigned tasks and for overseeing the project; Using all available communication channels to efficiently share questions, comments and updates with the relevant colleagues and team leads. Requirements: 5+ years of professional experience in the game 3D character design; Being a senior character artist with at least 1 AAA games in development; Mastery of traditional 3D modeling workflows (3ds Max or Maya) for the creation of assets optimized for mobile games; Mastery of the following additional production tools: ZBrush, Marmoset, Quixel Suite, Substance Designer/Painter, Houdini; Strong knowledge of lighting, shading and baking techniques; Strong artistic foundation (understanding of colour, composition and lighting); Experience with real-time modular production environments and mastery of one or more production frameworks, such as Unreal; Up to date on technical capabilities of next-gen mobile platforms; Strong knowledge of various visual domains (architecture, design, film, comics, games, etc.); Open, motivated, curious and self-critical; Organized, efficient and independent;
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