As a UX Director, you\'ll work closely with your fellow core team members to define a game\'s core player experience and provide strategic guidance on design throughout production and post-launch.
To deliver the best end-to-end player experience possible, you\'ll collaborate with development teams and concentrate on three main aspects:
Advocating for UX: You\'ll establish user-centric principles and ensure their implementation.
Ensuring optimal usability: You\'ll remove unwanted friction across the player journey, with a focus on onboarding, tutorials, game flow, player comfort, signs & feedback, 3Cs, progression, UI, ergonomic principles, affordance, accessibility, etc.
Boosting engage-ability: You\'ll enhance player motivation and engagement by leveraging personas, cognitive and social psychology, self-determination theory etc.
WHAT YOU WILL DO
ANALYSIS & RESEARCH
Anticipate player needs and goals by defining personas with the core team;
Contribute to writing creative briefs based on player goals and personas to ensure user-centricity;
Partner with the user research team to oversee a user tests strategic plan from conception to live game operations, based on team priorities, design pillars, and UX objectives.
Provide development teams with feedback on the quality of user experience through expert reviews and prototyping.
UX STRATEGY
Set the overall player journey goals aligned with creative briefs and define associated KPIs. Document, communicate and follow these KPIs;
Help integrate UX practices into Production workflow to support user-centricity and usability;
Promote and adopt a data-informed decision-making process by harnessing player data;
Define and ensure compliance with accessibility requirements related to legal, editorial, and project guidelines.
UX ADVOCACY
Promote user-centricity among the core team in their decision-making processes and focus, positively influencing content
quality and user experience;
Be a spokesperson for UX-related topics and a reference for user-centric principles, ensuring they\'re communicated to and
understood by team members at every level.
DESIGN
Ensure the proper execution of the targeted user experience by reviewing design documentation and the game build at each
stage of the game development process;
Define the user\'s onboarding strategy and coordinate teams\' related work;
Own core player experience elements, like gameplay features (world maps, controls remapping, etc.), signs & feedback;
Oversee the design layout, and flow of all in-game user interface elements, including HUD, menus, and lobbies.
MANAGEMENT
Advise and mentor team members, set realistic goals, and seek out learning opportunities;
Qualifications
WHAT YOU BRING
You studied Design (Industrial, Graphic, Interaction or Game Design for instance), human computer interactions, cognitive psychology or social sciences;
You developed digital products such as video games (HD or mobile), apps, web;
You come from the web, media, entertainment, e-commerce or industrial companies;
You have a strong ability to think holistically;
Your analytical skills and ability to combine various sources of data allow you to make data-informed design decisions;
You are able to build and drive a vision through appropriate measures and KPIs;
You have the ability to seek opportunities to improve processes that allow for workflow optimization and show the value of
UX;
You can navigate complex situations and tasks with a problem-solving approach;
You show excellent visual, verbal and written communication skills;
You are able to deal with diverse stakeholders driven by various priorities and interests;
You are able to make complex or technical information readily intelligible and widely known;
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