Responsibilities Use photoshop to disassemble assets and create art resources based on animation needs Use spine to bind the skin and bones of the 2D Character, adjust the animation and visual effects Design the characteristics according to the characters Use spine software to animate the game characters Organize and optimize the resources according to the project needsRequirements Minimum Bachelor degree in Arts At least 2 years of spine animation experience Proficient in Spine, DragonBones and other software to produce 2D animation Knowledge of the software involved in game art - Photoshop Drawing ability to complete basic work Familiar with the mobile game action production and setting process, Proficient in a variety of game art style effects, Strong understanding on action, and rich creativity Experience in using Unity for animation
Not Specified
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