Job Description

Position at ILMxLABPosition SummarySenior Environment Artists are key members of the highly skilled, creative team at ILMxLAB who works closely with Art and Creative Supervisor to create stunning, performant real-time environments that are fundamental to the player experience. Your mission is to build immersive, high fidelity worlds for cutting-edge XR technologies using the industry's most exciting IP, and mentor junior and mid-level environment artists.We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset and passion for great storytelling that defines ILMxLAB.On Any Given Day, You Might.. Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity and artistic innovation Work closely with the design leads to conceptualize, model, dress and light real-time worlds based on related concept art and photographic reference for franchise / IP Work with engineering leads & technical artists to establish and maintain performance and memory budget streaming requirements and other run-time requirements Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement Define and act as a key customer for new technology investments and art pipeline development Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary Actively participate in the QA process to identify and fix bugs Supervision of junior and mid-level artists, as requiredHere Are The Skills And Experience You Need To Be Successful In This Role: 2 or more shipped titles and 5-7+ years of professional experience in game development designing, modelling, and texturing 3D assets using Maya and Photoshop (or equivalent 2D/3D programs) Extensive experience working with Unreal 3 or 4, including terrain / landscape editing, level streaming set-up and implementation Exceptional understanding of form, shape, structure, and silhouette in regards to modelling Superior eye for light, shade, color, and detail in creating texture maps of different material types Strong paint skills, multi-layered materials and effective texture layout Advanced abilities in Z-Brush or Mud Box Strong understanding of PBR workflow, materials and lighting Ability to switch between a wide range of styles Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changesHere Are Some Additional Skills And Experience That Would Add To Your Preparedness For This Role: Bachelor's degree or equivalent experience Passion for game development, and working in VR or AR Knowledge of 2.5D projections and associated pipelines Experience with Substance Designer / Painter, Mari, WorldMachine, Quixel Experience working with photogrammetry Experience with Unity, FrostEd, Hammer, Radiant or other level design / editor tools Able to create stylized concept art and illustration An appreciation for source control Experience working with outsourcing Previous experience as a lead on a project* A portfolio / reel submission - including a detailed breakdown of your work in each section/shot - is required with all applications
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Job Detail

  • Job Id
    JD1107307
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Singapore, Singapore
  • Education
    Not mentioned