Work Mode: Onsite
Responsibilities: 3+ years of experience working as a Software Engineer, Unreal Developer or comparative role; Experienced with multiplayer gameplay systems, network replication, core engine and Virtual Reality technologies; Shipped at least 1 title utilizing Unreal Engine 4/5, preferably within a technology role; Great understanding of modern C / C++/Blueprints; Solid technical understanding or experience with JSON, REST, Socket & Websocket standards; Excellent communication and collaborative problem-solving skills; Familiarity with source control (git/p4/subversion/...). Preferred skills Hands-on experience from the technical side of game production; Knowledge of C#, TypeScript, Python, or related languages; Working with build or data cooking automation; Working with CI/CD pipelines and their care and maintenance; Working in open source projects; Experience working with other platforms (consoles, Linux, macOS) and toolchains (GCC, Clang, \xe2\x80\xa6).
Requirements: Implement and improve a variety of fast and efficient core software using Unreal Engine 5; Maintain and build code using C++ for all assigned work streams; Help provide architectural oversight across the entire application; Collaborate to devise optimal engineering solutions to technical challenges.
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