Position SummaryILMxLAB Senior Technical Animators help to bring characters to life by identifying, creating, and maintaining animation systems. These systems will range from animation content creation tools, to runtime animation workflows to motion capture technologies and rig setups. You will work with the Lead Animator to identify needs, create systems & tools, and work with other animators and engineers to implement them. The ability to work well alone as well as with others is crucial to this role.We are looking for a Senior Technical Animator who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that defines ILMxLAB.On any given day, you might... Look for opportunities to improve our animation pipeline and provide solutions for technical animation problems Author and maintain various animation tools Establish workflow processes to setup our world-class Animators for success Create and provide support for animation rigs in Maya and Unreal Engine Partner with Artists to help create characters, weapons and props that meet technical and animation requirements Help problem-solve in-game animation implementation issues Develop new techniques and processes to solve animation production issues Using various scripting languages (e.g. Python), you will create and maintain animation related tools Research latest applicable technologies and 3rd party software packages Be involved with the Motion Capture Pipeline and contribute to its efficiency Help establish and maintain animation pipelines with an eye towards efficiency and optimization Supervision of Junior and Mid-Level Technical Animators, as requiredHere are the skills and experience you need to be successful in this role: 5+ years of experience in the game industry with 3+ years as a Technical Animator Great eye for animation is a must Excellent technical knowledge of how games work In engine animation layering knowledge Familiar with animation systems, such as: Unreal, Unity, Morpheme, Havok,etc. Proficiency with Maya layers, trax editor, and mocap tools Strong scripting experience (e.g. Python, with a bonus for programming experience with C++) Deep knowledge of both figure and facial anatomy Experience with Motion Capture workflows and pipelines Highly motivated and proactive with a focus on identifying solutions to hard problems Bonus points for experience with character rigging, setting up physics assets, and/or the development of tools*A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all animator applications.
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