Headquartered in Singapore, Farlight Games is a newly-established game publishing company and global publishing brand of Lilith Games, the creator of Rise of Kingdoms, AFK Arena, and several other titles. The establishment of Farlight Games marks a leap forward in our pursuit of delivering local experiences to our players. We strive to offer the best games to our gamers in the world.
In 2022, we published Dislyte under the Farlight Games brand, and it has since been available in more than 200 countries with over 1.2 million downloads within the first week of launch. More upcoming games, including Farlight 84, Boom Party, an unreleased title with the codename "SAMO", and many others, will be released soon.
The Farlight Games team in Singapore is poised to grow rapidly and make spectacular games. That\'s where you come in. We\'re hiring a User Acquisition Manager (Southeast Asia).
Job Responsibilities
Define and drive product strategies and roadmap across your team.
Own and improve work systems, team performance metrics, goals setting, product development processes, and delivery.
Lead product development from discovery to successful delivery.
Lead cross-team projects, manage the team backlog, co-author the product roadmap, and contribute to business prioritization and planning.
Deliver content regularly with our art team and work with the team leads to find ways to level up the production process constantly.
Proactively identify points of risk to your products and work with your team and your peers to solve them.
Facilitate gatherings for ideation, scope planning, daily stand-ups, product reviews, and retrospectives.
Job Requirements
A degree from a recognised university, preferably in a subject such as business, game design, computer science or digital media .
At least 8 years of experience in a production role (i.e., experience as a producer, product manager, project manager or similar).
Experience in leading engineering teams, setting up work systems, improving team effectiveness and health, and delivering projects.
Experience working in a product development life-cycle that required systematic thinking and an ability to adapt processes accordingly.
Candidates with prior experience in gaming company.
We regret that only shortlisted candidates will be notified.
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